- Jan 06, 2025
-
-
Piplup authored
this makes `canary.yml` follow the same order of steps as `release.yml`, adding appimages to the canary versions and i fixed some bugs with the `build-appimage.sh` mainly fixing linking to the old repo
-
- Dec 30, 2024
-
- Dec 20, 2024
-
- Dec 14, 2024
-
- Dec 06, 2024
-
- Nov 30, 2024
-
- Nov 21, 2024
-
-
Gab authored
This should hopefully make it clearer whether or not you're using canary. Changelog: - Changed github workflows to have "canary" in the zip files - Added `App.FullAppName` in the about section, so that it's clear in there too - Changed log name for canary builds to `Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log` (normal builds should still be "Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
-
- Nov 20, 2024
-
-
Gab authored
This makes it so that instead of the files you download being `sdl2-ryujinx-headless` they are now `nogui-ryujinx`in the release (and canary) artifacts
-
- Nov 07, 2024
-
- Nov 03, 2024
-
- Oct 30, 2024
-
-
WalkQuackBack authored
higher resolution
-
- Oct 26, 2024
-
-
Piplup authored
-
- Oct 13, 2024
-
-
GreemDev authored
-
- Mar 02, 2024
-
-
Mary Guillemard authored
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by:
Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by:
Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by:
Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by:
Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by:
Mary Guillemard <mary@mary.zone> --------- Signed-off-by:
Mary Guillemard <mary@mary.zone>
-
- Feb 10, 2024
-
-
lasers authored
* Avoid Ryujinx.Headless.SDL2 as a last resort in Ryujinx.desktop when you have more than one executable installed.
-
- Jan 29, 2024
-
-
TSRBerry authored
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707) * Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
-
- Jan 22, 2024
-
-
Alex0007 authored
* Fix architecture preference for MacOS game shortcuts * Detect arch and then pass it to script Co-authored-by:
jcm <john.moody@coloradocollege.edu> * Remove old script write call in `CreateShortcutMacos` * Turn launch script into EmbeddedResource * Added final newline --------- Co-authored-by:
jcm <john.moody@coloradocollege.edu>
-
- Dec 11, 2023
-
-
shinra-electric authored
Currently the filetype association is not working. This should hopefully fix it.
-
- Nov 14, 2023
-
-
shinra-electric authored
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
-
- Oct 25, 2023
-
-
TSRBerry authored
* Add relevant files from private repo Hopefully I didn't miss anything. JsonHelper.cs is a debug only change I only added line 810-812 in IUserLocalCommunicationService.cs for the new Spacemeowx2Ldn case. * Add a small README.md just for fun * Add note about NetCoreServer update to 5.1.0 * Fix a few issues Fix usage of wrong broadcast address Log warning if empty userstring was received and don't add them to outNetworkInfo * Add warning about incompatibility with public LDN version * Add missing changes from old_master * Adjust ldn_mitm for Ryujinx/Ryujinx#3805 * ldn: Adapt to changes from #4582 * ldn_mitm: First cleanup iteration * ldn_mitm: Second cleanup iteration * Credit spacemeowx2 in README.md * Address first review comments by AcK Adhere to Ryujinx coding style Remove leftover log calls Change category of a few log calls Remove leftover debug notes * Replace return type with void for methods always returning true * Address first review comments by riperiperi Purely stylistic changes: - Adhere to naming style for internal fields - Improve code formatting * Throw InvalidOperationException when calling wrong ldn proxy methods * Add missing newlines in LanDiscovery.Scan() * Fix Linux not receiving broadcast packets * Remove ILdnUdpSocket It's very unlikely that we will ever need a udp client. Thus we should simplify LanDiscovery initialization and remove the parameter of InitUdp(). * ldn_mitm: Improve formatting * fixup! Fix Linux not receiving broadcast packets By opening the udp server on 'LocalBroadcastAddr' Linux refused to answer packets going to LocalAddr. So in order to fix this problem, Linux now opens two LdnProxyUdpServers. * ldn_mitm: Fix assigning incorrect NodeIds This just made connecting a lot more reliable! Thanks @riperiperi * Fix node ids when leaving/joining * Change NodeId behaviour to work like RyuLdn * Change timing for accept and network info being reported. * Wait for connection before sending anything. * Remove ConnectAsync() from ILdnTcpSocket * Only broadcast scan responses if we're hosting a network. * Fix some filters, scan network duplication. * Fix silly mistake * Don't die on duplicates, just replace. * Lock around node updates These can happen from multiple threads. * ldn_mitm: Fix namespaces for Types Improve formatting Add warning if compression failed * Add quicker scan, forgetting networks that disappear. * Always force a network sync when updating AdvertiseData * Fix TCP frame size being too large for compressed frames * Allow ldn_mitm to pass -1 id for room localcommunicationids. * ldn_mitm: Match server socket options * ldn_mitm: Use correct socket options * ldn_mitm: Remove TCP broadcast socket options * config: Rename Spacemeowx2Ldn to LdnMitm * ldn_mitm: Generate random fake SSID * ldn_mitm: Adjust logging statements/levels * ldn_mitm: Add missing Stop() call for udp2 * ldn_mitm: Adjust formatting * ldn_mitm: Add stub comments and adjust existing ones * ldn: Add LdnConst class & set tx/rx buffer sizes correctly * Move LdnConst out of UserServiceCreator Replace a few values with LdnConsts * ldn: Adjust namespaces and client names * ldn_mitm: Adjust formatting * ldn: Rename RyuLdn to LdnRyu * Replace LanProtocol.Read() refs with scoped refs * Add MIT license for ldn_mitm * Clarify that network interface is also used for LDN Although it's currently only used by ldn_mitm, it would probably be more confusing to exclude RyuLdn there. * Fix giving a station node id 0 * Update Nuget packages * Remove LdnHelper * Add update functions for EnableInternetAccess setting * ldn: Log MultiplayerMode and DisableP2P * ldn: Adjust namespaces * Apply formatting * Conform to Ryujinx code style * Remove ldn_mitm from THIRDPARTY.md It shouldn't have been there in the first place. * Improve formatting --------- Co-authored-by:
riperiperi <rhy3756547@hotmail.com> Co-authored-by:
Ac_K <Acoustik666@gmail.com>
-
- Oct 20, 2023
-
-
NitroTears authored
* Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * added back shortcut to new contextmenu file * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * Added MacOS support using .app folder * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * adjust tooltip message * added shortcut-template.desktop file * set shortcut icon location to .local/share/icons * Linux code feedback changes * change InteropServices to new securifybv.ShellLink Package * added ShellLink to readme, updated shortcut comment * Code feedback changes * Added MacOS Support (As per Jose Estrada's PR) * dotnet format * Small restructuring * Embed template files into Ryujinx.Ui.Common * Disable "CreateShortcut" option for flatpak builds --------- Co-authored-by:
TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by:
Jose Estrada <joseestradacobo@gmail.com>
-
- Sep 04, 2023
-
-
siegmund-heiss-ich authored
* Add macOS Headless release workflow * Add MACH-O check before applying signature * Rename script for consistency * Remove redundant compiler flag * Fix release.yml arguments + names * Update headless.sh to include changes of pr #5398
-
- Aug 12, 2023
-
-
Isaac Marovitz authored
* It builds (Doesn’t run waiting on FluentAvalonia Preview 5 Release) * Enable CompiledBindings by default * Ignore `PointerPressedEventArgs` Init warning * Define MIME and UTI Types * Update `UserProfileImageSelectorView` to StorageProvider API * PFS0 Magic * Update `MainWindowViewModel` to StorageProvider API * Update `SettingsUIView` to StorageProvider API * Update `ApplicationHelper` to StorageProvider API * Use `IsCheckChanged` * Rename events * Update Fluent Avalonia to Preivew 5 * More package updates * Fix long selection bar * return glyph value directly, instead of using a binding * fix menu item checkboxes * Fix build * Update to Preview 6 Unicorn conflict Fix remaining package oopsie * Fix issues from merge * Fix some warnings * Warnings * Squashed commit of the following: commit 79d1c190 Author: Mary <mary@mary.zone> Date: Sun Apr 16 11:38:07 2023 +0200 chore: Update Silk.NET to 2.17.1 (#4686) commit 2bc88467 Author: Ac_K <Acoustik666@gmail.com> Date: Sun Apr 16 09:37:31 2023 +0000 Update README.md commit baf8752e Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com> Date: Sun Apr 16 11:19:33 2023 +0200 Ensure the updater doesn't delete hidden or system files (#4626) * Copy desktop.ini to update directory if it exists in HomeDir * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes commit d5e4378a Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Date: Sun Apr 16 09:02:06 2023 +0000 nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654) Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5. - [Release notes](https://github.com/reactiveui/DynamicData/releases) - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md) - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5 ) --- updated-dependencies: - dependency-name: DynamicData dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by:
dependabot[bot] <support@github.com> Co-authored-by:
dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> commit 6dbcdfea Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Sun Apr 16 09:09:02 2023 +0200 Ava: Fix nca extraction window never closing & minor cleanup (#4569) * ava: Remove unused doWhileDeferred parameters * ava: Minimally improve swkbd dialog It's currently impossible to get the dialog to redirect focus to the InputBox. * ava: Fix nca extraction dialog never closing Also contains some minor cleanup commit c5258cf0 Author: NitroTears <73270647+NitroTears@users.noreply.github.com> Date: Sun Apr 16 11:03:35 2023 +1000 Ability to hide file types in Game List (#4555) * Added HiddenFileTypes to config state, and check to file enumeration * Added hiddenfiletypes checkboxes to the UI * Added Ava version of HiddenFileTypes * Inverted Hide to Show with file types, minor formatting * all variables with a reference to 'hidden' is now 'shown' * one more variable name changed * review feedback * added FileTypes extension methof to get the correlating config value * moved extension method to new folder and file in Ryujinx.Ui.Common * added default case for ToggleFileType * changed exception type to OutOfRangeException commit 5c89e22b Author: Daniel Shala <daniel.shala08@gmail.com> Date: Sat Apr 15 18:11:24 2023 +0200 Added check for eventual symlink when displaying game files. (#4526) * Added check for eventual symlink when displaying game files. * Moved symlink check logic * Moved symlink check logic * Fixed prev commit --------- Co-authored-by:
Daniel Shala <danielshala00@gmail.com> commit 11ecff2f Author: Alex Barney <thealexbarney@gmail.com> Date: Fri Apr 14 16:00:34 2023 -0700 Rename Hipc to Cmif where appropriate (#3880) commit 4c3f0964 Author: MutantAura <44103205+MutantAura@users.noreply.github.com> Date: Wed Apr 12 20:18:40 2023 +0100 Move swkbd message null check into constructor (#4671) commit e187a887 Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed Apr 12 03:09:47 2023 +0200 HLE: Deal with empty title names properly (#4643) * hle: Deal with empty titleNames in some languages * gui: Fix displaying the wrong title name * Remove unnecessary bounds check * Fix a NRE when getting the version string * Restore empty string logic commit a64fee29 Author: riperiperi <rhy3756547@hotmail.com> Date: Tue Apr 11 08:23:41 2023 +0100 Vulkan: add situational "Fast Flush" mode (#4667) * Flush in the middle of long command buffers. * Vulkan: add situational "Fast Flush" mode The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed. However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync. The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual. The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough. This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue. Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general). * Add conversions in milliseconds next to flush timers. commit 9ef94c82 Author: riperiperi <rhy3756547@hotmail.com> Date: Tue Apr 11 07:55:04 2023 +0100 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661) * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit commit 915d6d04 Author: riperiperi <rhy3756547@hotmail.com> Date: Tue Apr 11 07:32:31 2023 +0100 OpenGL: Fix OBS/Overlays again by binding FB before present (#4668) This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled. I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome. commit a4780ab3 Author: MutantAura <44103205+MutantAura@users.noreply.github.com> Date: Mon Apr 10 23:04:31 2023 +0100 Force activate parent window before dialog is shown (#4663) * Fix build Extraction dialogue not working * Avalonia Preview 7 Needs Fluent Avalonia update still… * Fix Render Scaling * Update Fluent Avalonia * Remove `pfs0` as runnable file type * Restore Info.plist formatting * Plist Format * Update Avalonia.Svg.Skia * Update theme code (TODO) * swtich to using theme variants for light dark * Fix crashes * Text centering issues * Update `TitleUpdateViewModel` to StorageProvider API * Fixed for new PR (Will crash on launch) * Fixes… * UI: Fix sections extraction (#4820) * UI: Fix sections extraction There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check. I have fixed the inverted handler of ExeFs/Logo introduced in #4755. Fixes #4521 * Addresses feedback * Fix issues… * Preview 8 * Fix fuck ups * Fixes * More cleanup * Ava 11 RC Maybe there is a god * Update FluentAvalonia * update svg * Second RC (kill me) * It builds * Ava 11 * Remove unnecessary usings * Fix build * Formatting * GAS GAS GAS!!!! * Fix DLC Window Crash * Linux runner try not to crash challenge (impossible) * Add app.manifest * Fix accidental Silk.NET.Vulkan bump * Try fix truncation * Linux fix popup Windows * Fix cutoff text on windows * Status bar styling fixes * Volume Toggle Split Button Fixes * Fix load bar color * Fix shortcuts * Best we're gonna get * Fix spacing Co-authored-by:
Exhigh <exhigh01@gmail.com> * Formatting * Fix Profile Dropdown * Fix Window Startup Position * Format Fixes * Fix stupid mistake * Fix accidental change * Scaling Handler (peri pls make sure is working) * Remove Locale Reflection Binding Use + Unsued Usings * Fix formatting Code styling Ughhhh Fix interface Make TimeZoneConverter internal * Remove bell workaround (no longer needed) * Disable accent menu * Update to Ava 11.0.2 * Peri suggestions * Formatting * Cleanup a bunch of jank * Dependency update * Berry fixes and suggestions * Final suggestions * Rename assemblyIdentity to Ryujinx.Emulator.Avalonia --------- Co-authored-by:
Emmanuel Hansen <emmausssss@gmail.com> Co-authored-by:
Ac_K <Acoustik666@gmail.com> Co-authored-by:
Exhigh <exhigh01@gmail.com> Co-authored-by:
TSR Berry <20988865+TSRBerry@users.noreply.github.com>
-
- Jun 28, 2023
-
-
Ac_K authored
* macOS: Fix warning in some shell scripts In a way to continue the cleaning of the project, there are some warnings which can be easily fixed. * Try to fix CI * Fix APP_ARGUMENTS * Addresses feedback
-
- Jun 25, 2023
-
-
Shihta Kuan authored
* Set COMPlus_DefaultStackSize to 2M in macOS * Remove the custom thread stack size on Ryujinx.Ava
-
- May 29, 2023
-
-
TSRBerry authored
* memory: Check results of pinvoke calls * Increase vm.max_map_count when running Ryujinx * Add SupportedOSPlatform attribute for WindowsApiException * Revert increasing vm.max_map_count via script * Add LinuxHelper to detect and increase vm.max_map_count With GUI dialogs, this should be a bit more user-friendly. * Supply arguments as a list to RunPkExec * Add error logging in case RunPkExec() fails * Prevent Gtk from crashing
-
- May 28, 2023
-
-
subanz authored
* Linux: Detect if gamemode is installed and start it when launching Ryujinx. When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does. Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance. https://github.com/FeralInteractive/gamemode * Removed if statement. * Fix due to wrong assumption about the output of which. Checks if the which output contains a no match response, otherwise use gamemoderun. Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater. * Missed a couple semicolons. * Different approach for checking if gamemode is available. Should hopefully work across all implementations of which. * Remove unneeded which command. * Change code to keep launch command to a single line.
-
siegmund-heiss-ich authored
* Fix macOS Updater (once again) * Also fix my brain's issues * Move set -e that lsof doesn't trigger exit 1 * Resolve yesterdays brain malfunction 2 * Revert "Move set -e that lsof doesn't trigger exit 1" This reverts commit 589a630610fff26f6a549d82c73be61b74187327. * Also check if PID exists * Remove lsof and instead check for running processes * Remove empty lines * Increase max iterations * Address feedback * Remove obsolete check for child processes * Update comments * Update comments * I swear this is the last commit * lsof + ps check
-
- May 19, 2023
-
-
Isaac Marovitz authored
* Update updater.sh * Better script * Revert "Better script" This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
-
- May 17, 2023
-
-
Mary authored
The updater still seems to be erroring when replacing installed folder under normal operations.
-
- May 12, 2023
-
-
Isaac Marovitz authored
* Fix macOS build name in CI Fixes updater * Update build.yml Don't publish x86 Mac builds * Naming nitpick * Berry changes * Use the same prefix for PR and release build archives --------- Co-authored-by:
TSR Berry <20988865+TSRBerry@users.noreply.github.com>
-
- May 11, 2023
-
-
TSRBerry authored
* Add build config and extra args to create_macos_build.sh * Use matrix strategy for releases * Add macOS jobs Co-authored-by:
Mary <thog@protonmail.com> * Fix wrong version argument * Fix check for the correct amount of args * Install latest rcodesign release Co-authored-by:
Mary <thog@protonmail.com> * Set executable bits for PR builds on linux --------- Co-authored-by:
Mary <thog@protonmail.com>
-
- May 05, 2023
-
-
Horizon authored
* fix: linux launcher breaks when there are spaces in the directory path * Add quotes around $0 as well --------- Co-authored-by:
TSRBerry <20988865+TSRBerry@users.noreply.github.com>
-
- Apr 28, 2023
-
-
TSRBerry authored
* Fix paths and typos for macOS scripts * Update outdated comments about rcodesign --------- Co-authored-by:
Mary <thog@protonmail.com>
-
- Mar 12, 2023
-
-
TimeZlicer authored
* . * Apply suggestions from code review Co-authored-by:
TSRBerry <20988865+TSRBerry@users.noreply.github.com> * wildcard(*) needs to be outside of quotes(") for cp to work --------- Co-authored-by:
TSRBerry <20988865+TSRBerry@users.noreply.github.com>
-
- Feb 25, 2023
-
-
Mary authored
This is a very basic updater but should be enough for now. --------- Co-authored-by:
TSRBerry <20988865+TSRBerry@users.noreply.github.com>
-
- Jan 10, 2023
-
-
UltraHDR authored
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype Makes it auto-add to the macOS Launchpad games folder
-
- Jan 09, 2023
-
-
TSRBerry authored
-