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Created with Raphaël 2.2.023Dec22212221201917151413111098764230Nov29282625242322212019181715141311109876532131Oct302726252423211917161514131211107130Sep282624221918171512131Aug272120171312854331Jul3025222120191817161514109726Jun25191615226May25232220191716151482129Apr28262221201918171514111011109876543227Mar262321201716141311109875224Feb23222119Bind Uniform & Storage BuffersremnantFix buffer access syntaxDispose pipeline before windowSet scissors & viewportsFormatFormatFix some crashesFix Cubemap & Array Texture CreationProperly check for 3DFix swizzle for certain formatsBlit at the end of the renderLoad attachmentsCleanup Shader I/OFix fragment shader bindingsFix VertexBuffersFix some shader gen problems…FormattingMake TypeConversion failure an errorFix MSL Reinterpret CastsDont set Vertex Attributes for nowRemove capture codeBind Textures & SamplersRevise ISamplerTry againResolve warningFormattingFIx buildFix some rebase errorsEnd Pass on DisposeDon’t change Render State if Vertex Function is Invalid“Report” DriverAdjust function signatureGet it building againRender TargetsformatFormattingsmhDont specify [[stage_in]] on fragmentIf one shader fails, whole program fails
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