- Nov 26, 2024
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- Nov 25, 2024
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Luke Warner authored
This allows the Enter key to be bound to a button when using the Avalonia UI.
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Gab authored
This allows the "Mii Edit Applet" dropdown to be localized ( I already went ahead and localized French )
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Hack茶ん authored
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Keaton authored
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by:
jcm <6864788+jcm93@users.noreply.github.com>
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- Nov 24, 2024
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- Nov 23, 2024
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- Nov 22, 2024
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GreemDev authored
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LotP1 authored
More up to date build of the JIT Sparse PR for continued development. JIT Sparse Function Table was originally developed by riperiperi for the original Ryujinx project, and decreased the amount of layers in the Function Table structure, to decrease lookup times at the cost of slightly higher RAM usage. This PR rebalances the JIT Sparse Function Table to be a bit more RAM intensive, but faster in workloads where the JIT Function Table is a bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and potentially slow DDR4) will see a slight performance decrease. This PR also implements a base for a PPTC profile system that could allow for PPTC with ExeFS mods enabled in the future. This PR also potentially fixes a strange issue where Avalonia would time out in some rare instances, e.g. when running ExeFS mods with TotK and a strange controller configuration. --------- Co-authored-by:
Evan Husted <gr33m11@gmail.com>
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GreemDev authored
UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version.
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Gab authored
Hello any fellow developers that may be reading this. Whenever you add any new locales to `en_US.json`, please make sure to add them to the rest of the locale files. I will not always be there to add them myself.
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- Nov 21, 2024
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Gab authored
This should hopefully make it clearer whether or not you're using canary. Changelog: - Changed github workflows to have "canary" in the zip files - Added `App.FullAppName` in the about section, so that it's clear in there too - Changed log name for canary builds to `Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log` (normal builds should still be "Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
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GreemDev authored
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- Nov 20, 2024
- Nov 19, 2024
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Luke Warner authored
This is an implementation of the TPIDR2_EL0 register. There may be more potential use-cases for this register not included in this PR, but this implements the use-case seen in SuperTuxKart.
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Pitchoune authored
This adds missing informations about Zelda Echoes of Wisdom Amiibos.
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Nicola authored
fixes #263
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- Nov 18, 2024
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- Nov 17, 2024
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Gab authored
Made it clearer that building is for contributors only in `COMPILING.md` Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating `COMPILING.md` and file structure changed to `pr-guide.md`
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GreemDev authored
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jzumaran authored
Added missing translations and fixed a few spelling mistakes.
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Nicola authored
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- Nov 15, 2024
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GreemDev authored
misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list.
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EmulationEnjoyer authored
Fixes a bug that causes the main window to not size properly when the TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate entities). Corrects the size for main window startup and when a user clicks a "View > Window Size > *Resolution Here*" MenuStripItem Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is enabled, the window would be sized smaller than intended and display black bars on the sides of the render area
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Gab authored
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- Nov 14, 2024
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Hack茶ん authored
I participated in the Ryujinx Korean localisation through crowdin, but there were some parts that I couldn't express in my own colours because of the existing translation, but I started from scratch and coloured it with my own colours. There were some duplicates while editing, so I fixed them all.