- Feb 03, 2025
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Evan Husted authored
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D - Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
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Evan Husted authored
UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously. This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
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Evan Husted authored
misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module
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Piplup authored
Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe (China)
- Feb 02, 2025
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Evan Husted authored
Deadlock label added. Game sometimes just stops loading in loading screens. Game continues like its doing something but you'll be sitting there for minutes wondering why nothing is happening. Considering the game isn't crashing, this might be an emulator-side mutex issue. I've seen that before.
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Evan Husted authored
Support for multiple keys per game, and provide an order of resolution via Priority. (Currently) functionally identical to before, as only BOTW Master Mode is supported.
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Evan Husted authored
(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
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Evan Husted authored
UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters. Currently only BOTW Master Mode is supported. Open to PRs!
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Evan Husted authored
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Evan Husted authored
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
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- Feb 01, 2025
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
- Jan 31, 2025
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
- Jan 30, 2025
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Evan Husted authored
Changes the mods from the Atmosphère folder to show a pretty name instead of just the name of the folder they're in, because those names are always just a title ID. NOTE: The DLC names are from the file names, not retrieved from the content file itself like the main applications.
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Otozinclus authored
ARMS: Tested every character and every Map, played a cup as well. It works flawless in my testing. (If it freezes, that is caused by the Hypervisor, not Metal. You need to disable the Hypervisor for this game) Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac said he specifically worked on it as well Following games were flawless in my testing, but I only tested earlier parts of the game so far, a late game part might have an issue, therefore I will further test these in the future: - Astral Chain - Bayonetta Origins - New Pokemon Snap
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Evan Husted authored
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Evan Husted authored
VSync -> VSync Off -> Custom is now VSync -> Custom -> VSync Off Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
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Evan Husted authored
UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits
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Evan Husted authored
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Evan Husted authored
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
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Evan Husted authored
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