- Jan 01, 2025
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Evan Husted authored
misc: Prevent value change logging when the value is changed to the same thing it was before the value change.
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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- Dec 31, 2024
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Evan Husted authored
misc: Add CommunityToolkit.Mvvm for observable property generation; apply it to MainWindowViewModel for now.
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
misc: Significantly reduce duplicated code in ConfigurationState migration logic. 300 lines removed; functionally identical.
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Evan Husted authored
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Evan Husted authored
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay Changed EnabledDirtyHack to a struct rename DirtyHackCollection to DirtyHacks
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Evan Husted authored
Cleanup DirtyHackCollection
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Evan Husted authored
Mention in PR comment script that you now need to be logged into GitHub to download artifacts.
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Evan Husted authored
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Evan Husted authored
Original PR had issues in the CI when building. > Refactor of the Validation System for more ease of use in the future. The project now builds a standalone executable and executes it before the main project is built or published. Since it is now a standalone executable we are also able to use .NET Core features as we are no longer locked to netstandard. > The project currently includes 1 task, LocalesValidationTask, that will check if the locales.json file has any of the following issues: > - The json is invalid. > - The json has locales with missing languages. > - The json has locales with langauges that are just duplicates of the en_US field. > If the project is built or published locally it will also fix any missing languages or duplicate fields. --------- Co-authored-by:
LotP1 <68976644+LotP1@users.noreply.github.com>
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Otozinclus authored
I tested let's go in most locations and did some battles and it runs perfectly Legends Arceus will freeze occasionally on Metal, so it was removed.
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- Dec 30, 2024
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Evan Husted authored
Reverts Ryubing/Ryujinx#444
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Evan Husted authored
This reverts commit 7cbbd029.
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LotP1 authored
Refactor of the Validation System for more ease of use in the future. The project now builds a standalone executable and executes it before the main project is built or published. Since it is now a standalone executable we are also able to use .NET Core features as we are no longer locked to netstandard. The project currently includes 1 task, LocalesValidationTask, that will check if the locales.json file has any of the following issues: The json is invalid. The json has locales with missing languages. The json has locales with langauges that are just duplicates of the en_US field. If the project is built or published locally it will also fix any missing languages or duplicate fields. --------- Co-authored-by:
Evan Husted <gr33m11@gmail.com> Co-authored-by:
Evan Husted <greem@greemdev.net>
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Marco Carvalho authored
Co-authored-by:
Evan Husted <greem@greemdev.net>
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Evan Husted authored
misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled.
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Otozinclus authored
A workaround to avoid a freeze when translating shaders with the Metal backend, that would happen after changing version or going from Vulkan to Metal. Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism. --------- Co-authored-by:
Evan Husted <greem@greemdev.net>
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
it doesn't do anything