- Dec 23, 2024
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asfasagag authored
Minor but useful quality of life addition
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- Dec 22, 2024
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GreemDev authored
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GreemDev authored
UI: Move Match PC Time to next to the time selector & change label & tooltip to clarify behavior further.
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GreemDev authored
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GreemDev authored
Partially resolves #355. I think that wanted automatic. If automatic functionality is still desired even with this change then that will be considered.
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GreemDev authored
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GreemDev authored
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GreemDev authored
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GreemDev authored
UI: Change "System Version" to "Firmware Version" and change 0.0 when firmware is not installed to NaN
- Dec 21, 2024
- Dec 20, 2024
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sunshineinabox authored
This was a missed change that would resolve Image Usage validation error that is created fairly frequently. ``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum: -55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ] Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0xfcaee507 | vkCreateImageView(): pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage (VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include any bits that were not set in VkImageCreateInfo::usage (VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) of the image. The Vulkan spec states: If the pNext chain includes a VkImageViewUsageCreateInfo structure, and image was not created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, its usage member must not include any bits that were not set in the usage member of the VkImageCreateInfo structure used to create image (https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662) Objects: 1 [0] 0x260b9d1f6b8, type: 10, name: NULL ``
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GreemDev authored
infra: remove duplicate tables, I think this is ignored entirely anyways due to omitBodyDuringUpdate.
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GreemDev authored
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Jacobwasbeast authored
Added functionality to load 532-byte Amiibo BIN files, commonly used in Tagmo and similar tools. These files were missing the following pages. * 133 (85h) PWD * 134 (86h) PACK RFUI These pages can be added as null bytes if not present. The system seems to function correctly without them.
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LotP1 authored
Use 1 locales file instead of individual files for each langauge. This makes it easier to keep track of what is missing. The PR will automatically fix missing locales and throw an error if anything is incorrect, by running the emulator. That way the person adding a new locale or new language can just run the emulator once to populate all the fields, so they can easily begin translating.
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Jacobwasbeast authored
This introduces the ability to read and write game data and model information from an Amiibo dump file (BIN format). Note that this functionality requires the presence of a key_retail.bin file. For the option to appear and function in the UI, ensure that the key_retail.bin file is located in the <RyujinxData>/system folder.
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- Dec 18, 2024
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- Dec 15, 2024
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- Dec 14, 2024
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Evan Husted authored
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Evan Husted authored
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- Dec 13, 2024
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