- Dec 13, 2024
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- Dec 10, 2024
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rrondo authored
I made some small corrections and translated the lines that didn’t have translations.
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Gab authored
This adds a table making it clearer what artifacts are needed for what platform. Nogui builds are not provided in the table as per Greem's request. MAINTAINER EDIT: reasoning for above is due to the Headless in Avalonia PR; nogui builds are going away. Tested for both canary and release builds and everything works fine: [Canary](https://github.com/GabCoolDude/Ryujinx-Canary/releases/tag/1.2.6) [Release](https://github.com/GabCoolDude/Ryujinx/releases/tag/1.2.2) For release, the damn appimage messed everything up, but thanks to macOS, you can still test if it works.
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- Dec 08, 2024
- Dec 07, 2024
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GreemDev authored
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GreemDev authored
Fixes #347.
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GreemDev authored
HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers.
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GreemDev authored
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WilliamWsyHK authored
Co-authored-by:
LotP1 <rasmus.stilling.pedersen1@gmail.com>
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maxdlpee authored
- Added translations for XCI trimmer - Added translations for Cabinet applet - Added translations for Keys installer - Other miscellaneous translations added
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- Dec 06, 2024
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Luke Warner authored
This prevents a crash in Mario Kart Live: Home Circuit that would occur after exiting the kart pairing screen.
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- Dec 04, 2024
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GreemDev authored
UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version. Removed the "Game:" prefix in front of FPS.
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GreemDev authored
chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult.
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- Dec 03, 2024
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Jacobwasbeast authored
This adds the missing Cabinet Applet, which allows for formatting Amiibos and changing their names.
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- Dec 02, 2024
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- Nov 30, 2024
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Luke Warner authored
These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into menus. Kart functionality has not been implemented and will not work. Version 1.0.0 is currently unsupported due to unimplemented ARM registers. I plan on addressing this issue at a later date. ### Here is a list of the implemented and stubbed services in this PR: #### Implemented: Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService) Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor) Ldn.Lp2p.ISfService: 0 (Initialize) Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize) Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent) Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent) #### Stubbed: Ldn.Lp2p.ISfService: 768 (CreateGroup) Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup) Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup) Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo) Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2) Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
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- Nov 29, 2024
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LotP1 authored
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
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- Nov 28, 2024
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- Nov 26, 2024
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- Nov 25, 2024
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Luke Warner authored
This allows the Enter key to be bound to a button when using the Avalonia UI.
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Gab authored
This allows the "Mii Edit Applet" dropdown to be localized ( I already went ahead and localized French )
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Hack茶ん authored
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Keaton authored
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by:
jcm <6864788+jcm93@users.noreply.github.com>
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- Nov 24, 2024
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