- Nov 18, 2024
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- Nov 17, 2024
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Gab authored
Made it clearer that building is for contributors only in `COMPILING.md` Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating `COMPILING.md` and file structure changed to `pr-guide.md`
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GreemDev authored
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jzumaran authored
Added missing translations and fixed a few spelling mistakes.
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Nicola authored
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- Nov 15, 2024
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GreemDev authored
misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list.
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EmulationEnjoyer authored
Fixes a bug that causes the main window to not size properly when the TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate entities). Corrects the size for main window startup and when a user clicks a "View > Window Size > *Resolution Here*" MenuStripItem Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is enabled, the window would be sized smaller than intended and display black bars on the sides of the render area
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Gab authored
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- Nov 14, 2024
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Hack茶ん authored
I participated in the Ryujinx Korean localisation through crowdin, but there were some parts that I couldn't express in my own colours because of the existing translation, but I started from scratch and coloured it with my own colours. There were some duplicates while editing, so I fixed them all.
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Luke Warner authored
Implements IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) This fixes a crash that occurs when launching an NSP forwarder generated by Nro2Nsp.
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extherian authored
Adds the fix for the crash in the opening cutscene of Baldo: The Sacred Owls when using Vulkan, from ryujinx-mirror. The original discussion about the fix can be found [here.](https://github.com/ryujinx-mirror/ryujinx/pull/52) It's up to you if you want to merge this, it's one of the very few improvements that ryujinx-mirror got that hasn't made it into your fork yet. My opinion is that without a graphics expert on board, we can't know the real cause of this divide-by-zero issue and will have to make do with this patch to fix it. And I think we will have to do this many times in the future for other games that suffer crashes at the moment as well, at least going by current discussions in the #development section of the discord. I did not come up with this fix, all credit goes to [EmulationEnjoyer](https://github.com/EmulationEnjoyer) for putting Ryujinx through a debugger and discovering the cause of the crash.
- Nov 12, 2024
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GreemDev authored
- Nov 11, 2024
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Vudjun authored
These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
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GreemDev authored
misc: Move the LowPowerPtc event handler that changes Optimizations.LowPower into the ConfigurationState ctor
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GreemDev authored
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GreemDev authored
Migration, Model, and everything else.
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GreemDev authored
UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already
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GreemDev authored
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GreemDev authored
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GreemDev authored
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- Nov 10, 2024
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GreemDev authored
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Goodfeat authored
When switching between players' gamepads while saving settings, then returning to the previous player, the settings show the default settings instead of the actual settings applied
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Jacobwasbeast authored
This feature adds a way to change the Amiibo's nickname inside Smash and other places where it's used, so it’s not always "Ryujinx." However, I did not add a GUI or create the Cabinet applet that would allow users to change this. So you will have to go to system/amiibo and find your amiibo id to change it.
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Jacobwasbeast authored
Currently, in Ryujinx, if an app attempts to open an unimplemented applet, it crashes. This change adds a dummy applet to send a dummy response instead of crashing and logs the applet.