- Feb 18, 2025
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- Feb 17, 2025
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Willians authored
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Evan Husted authored
- Feb 16, 2025
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Willians authored
Today I had a free day to look at and work on the entire Brazilian Portuguese language. Translations that had not been done before have been added Fixed several translations that didn't make sense Translated description of functions that were not translated correctly Words were written as close to the original English Add Donkey Kong Country Returns HD to compatibility list
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Vudjun authored
In all other calls, exceptions are handled within the ManagedSocket class, this can't easily be done here as the exception is thrown from the constructor, so the exception is handled in ISocket and the correct error is passed to the application. This should fix #660
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Vudjun authored
Adds logging to most Socket calls to help with debugging network issues. Shouldn't affect any functionality. There's a small chance it could spam the log in some games.
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Evan Husted authored
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Evan Husted authored
UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup
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Evan Husted authored
misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init
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Evan Husted authored
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Evan Husted authored
misc: chore: Change Analyzer AddSpec logic to log the non-hexadecimal value and ignore the added entry instead of throwing an exception
- Feb 15, 2025
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Evan Husted authored
- Feb 14, 2025
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Evan Husted authored
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Willians authored
I updated the Brazilian Portuguese translation, I added the texts that were not translated.
- Feb 13, 2025
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Evan Husted authored
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- Feb 12, 2025
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
for use when i find the list of error codes -> causes
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Evan Husted authored
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