- Feb 11, 2025
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Evan Husted authored
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- Feb 10, 2025
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Evan Husted authored
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FluffyOMC authored
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed out, we now have it where we add 256MB JIT Cache regions when needed, helping reduce allocated memory where games don't use the JIT cache for it, and helping bigger games that DO need JIT cache bigger than 2048MB!  (SSBU goes past the 2048MB JIT Cache limit that would normally crash Ryujinx ^) Also I added a BSD socket that Baba is You's networking for downloading custom levels uses.
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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- Feb 09, 2025
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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- Feb 08, 2025
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FluffyOMC authored
Currently, this has as many game modes as I could find to implement, along with a list of all the characters in the game and their code ID.
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Evan Husted authored
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Evan Husted authored
misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities
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Evan Husted authored
You can now access the *entire* play report data in any given value formatter. The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
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Evan Husted authored
- Feb 07, 2025
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Evan Husted authored
- Feb 06, 2025
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Daenorth authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types
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Piplup authored
Every base game location excluding buildings are done, DLC locations will be added at a later point
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- Feb 05, 2025
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored
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Evan Husted authored