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  1. Oct 17, 2024
  2. Oct 16, 2024
  3. Oct 15, 2024
  4. Oct 14, 2024
  5. Oct 13, 2024
  6. Oct 12, 2024
  7. Oct 11, 2024
  8. Oct 10, 2024
  9. Oct 08, 2024
    • GreemDev's avatar
      Remove GTK CI build · 289e6dbb
      GreemDev authored
      289e6dbb
    • Jimmy Reichley's avatar
      AutoLoad DLC/updates (#12) · 565acec4
      Jimmy Reichley authored
      * Add hooks to ApplicationLibrary for loading DLC/updates
      
      * Trigger DLC/update load on games refresh
      
      * Initial moving of DLC/updates to UI.Common
      
      * Use new models in ApplicationLibrary
      
      * Make dlc/updates records; use ApplicationLibrary for loading logic
      
      * Fix a bug with DLC window; rework some logic
      
      * Auto-load bundled DLC on startup
      
      * Autoload DLC
      
      * Add setting for autoloading dlc/updates
      
      * Remove dead code; bind to AppLibrary apps directly in mainwindow
      
      * Stub out bulk dlc menu item
      
      * Add localization; stub out bulk load updates
      
      * Set autoload dirs explicitly
      
      * Begin extracting updates to match DLC refactors
      
      * Add title update autoloading
      
      * Reduce size of settings sections
      
      * Better cache lookup for apps
      
      * Dont reload entire library on game version change
      
      * Remove ApplicationAdded event; always enumerate nsp when autoloading
      Unverified
      565acec4
  10. Oct 07, 2024
  11. Oct 01, 2024
  12. Sep 30, 2024
  13. Sep 28, 2024
  14. Sep 26, 2024
    • MaxLastBreath's avatar
      Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High... · d86249cb
      MaxLastBreath authored
      Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
      
      * Add Texture Size Capacity and 8GB Dram Build
      
      * Update AutoDeleteCache.cs
      
      * Dynamic Texture Cache (WIP)
      
      * Change to float Multiplier, in-case it needs fine-tuning.
      
      * Delete src/src.sln
      
      * Update AutoDeleteCache.cs
      
      * Format
      
      * Fix Formatting
      
      * Add DefaultTextureSizeCapacity and MemoryScaleFactor
      
      - Also remove redundant New Lines
      
      * Fix 4GB dram crashing
      
      * Format newline
      
      * Refractor
      
      - Added Initialize() function to TextureCache and AutoDeleteCache
      - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
      - Added private const MaxTextureSizeCapacity to AutoDelete Cache
      - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
      - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
      - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.
      
      * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      
      * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB
      
      * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      
      * Format comment
      
      * comment context
      
      * Increase TextureSize capacity for OpenGL back to 1024
      
      - Added a new const ulong for OpenGLTextureSizeCapacity
      
      * Fix changes from last commit.
      
      * Adjust last OpenGL changes.
      
      * Remove garbage VSC file
      
      * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      
      * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      
      * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      
      ---------
      
      Co-authored-by: default avatargdkchan <gab.dark.100@gmail.com>
      Unverified
      d86249cb
    • riperiperi's avatar
      GPU: Ensure all clip distances are initialized when used (#7363) · 04d68ca6
      riperiperi authored
      * GPU: Ensure all clip distances are initialized when used
      
      * Shader cache version
      Unverified
      04d68ca6
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