Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
Showing
- src/Ryujinx.Common/GraphicsDriver/DriverUtilities.cs 22 additions, 2 deletionssrc/Ryujinx.Common/GraphicsDriver/DriverUtilities.cs
- src/Ryujinx.Common/Utilities/OsUtils.cs 24 additions, 0 deletionssrc/Ryujinx.Common/Utilities/OsUtils.cs
- src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs 26 additions, 13 deletionssrc/Ryujinx.Graphics.Vulkan/BarrierBatch.cs
- src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs 45 additions, 19 deletionssrc/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
- src/Ryujinx.Graphics.Vulkan/FeedbackLoopAspects.cs 12 additions, 0 deletionssrc/Ryujinx.Graphics.Vulkan/FeedbackLoopAspects.cs
- src/Ryujinx.Graphics.Vulkan/FramebufferParams.cs 21 additions, 0 deletionssrc/Ryujinx.Graphics.Vulkan/FramebufferParams.cs
- src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs 6 additions, 0 deletionssrc/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
- src/Ryujinx.Graphics.Vulkan/PipelineBase.cs 109 additions, 13 deletionssrc/Ryujinx.Graphics.Vulkan/PipelineBase.cs
- src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs 32 additions, 2 deletionssrc/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs
- src/Ryujinx.Graphics.Vulkan/PipelineFull.cs 3 additions, 1 deletionsrc/Ryujinx.Graphics.Vulkan/PipelineFull.cs
- src/Ryujinx.Graphics.Vulkan/PipelineState.cs 35 additions, 3 deletionssrc/Ryujinx.Graphics.Vulkan/PipelineState.cs
- src/Ryujinx.Graphics.Vulkan/TextureStorage.cs 72 additions, 2 deletionssrc/Ryujinx.Graphics.Vulkan/TextureStorage.cs
- src/Ryujinx.Graphics.Vulkan/TextureView.cs 31 additions, 1 deletionsrc/Ryujinx.Graphics.Vulkan/TextureView.cs
- src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs 54 additions, 0 deletionssrc/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs
- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs 34 additions, 0 deletionssrc/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
- src/Ryujinx.Gtk3/Program.cs 7 additions, 16 deletionssrc/Ryujinx.Gtk3/Program.cs
- src/Ryujinx.Headless.SDL2/Program.cs 3 additions, 0 deletionssrc/Ryujinx.Headless.SDL2/Program.cs
- src/Ryujinx/Program.cs 2 additions, 2 deletionssrc/Ryujinx/Program.cs
Loading
Please register or sign in to comment